![]() ![]() Since almost all of these mods just give enemies more health, it's not that big of a loss either way. Either there was a third set planned or each set originally had 60 cards. The cards used in this game were available in two sets of 40 cards each. Interestingly, there are exactly 40 unused functions. The CodeBreaker code base for each mod group is provided as well as the byte for each effect. These aren't used in any version of the game, even the Japanese version. And this game actually had enough difficulty modes to use them! Oh well.Ī different set of element icons were drawn for the new body system of this game, but in the end they decided to reuse the icons from the previous two games. ![]() These Z difficulty icons are left over from Mega Man Zero 2, where they were also unused. ![]()
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